Procedural shape generation

by Ryan on February 12, 2012

shape generation scene
Unplanned subject formed using procedural shape generation with various colours and brush strokes. A method I haven’t used in a while.

Film still studies

by Ryan on February 5, 2012

Ralph Fiennes
True Grit
Umbrella
Horse

Sketches

by Ryan on January 25, 2012

Sabrina Rathje

Landscape

by Ryan on December 25, 2011

Doodles

by Ryan on December 2, 2011


Titanic

by Ryan on December 2, 2011

Quick paint from historical reference image.

Thumbnail rendering

by Ryan on November 17, 2011

Quick rendering of an earlier perspective sketch.

Composition thumbnails

by Ryan on November 17, 2011

Composition thumbnails using perspective grids as a base. Bit different to my usual method of guessing perspective.


Figure sketches

by Ryan on November 6, 2011

Some quick sketches of female figures.

I heard the famous Craig Mullins recite an old saying that painting is 90% drawing. In short, people live under the misconception that drawing is essentially just lines. However, it applies to much more than that. In my case and this instance here, I find blocking in shapes and colour to be a far easier and more pleasing experience. Infact, most of my sketches are started this way with a few exceptions. My mind just finds accomplishing proportion far easier with blocks of paint and silhouettes. Experiment and find what works best for you.

Three step process

by Ryan on November 3, 2011


Market

by Ryan on October 18, 2011

Quick practices

by Ryan on September 30, 2011

Best way to overcome your fear of drawing portraiture or humans in general? Draw more!

Quick sketches

by Ryan on September 22, 2011

Samurai speed paint

by Ryan on September 20, 2011

Pose sketch/render

by Ryan on September 20, 2011

Knight study

by Ryan on September 20, 2011

Red dress

by Ryan on September 11, 2011

Kingdom of Heaven speed paint

by Ryan on September 11, 2011


One thing I’ve learned is to respect the process. Despite loving the instantaneous feel of painting as opposed to 3D, for example; I’m finding the essentiality of paint layering and colour mixing/development to be of more and more importance to the final outcome. Regardless of medium.

Render practice

by Ryan on September 11, 2011